Month: November 2025

  • STOP MOTION — WEEK 2


    Monday (17/11/25):

    I fell sick on this day, therefore I wasn’t able to help my groupmates with animating our character. Instead, I worked on Intro to Animation.

    Wednesday (19/11/25):

    Thankfully by this time I felt better, so we continued working on where Joe and Lucian left off. Lucian wasn’t in, so Joe and I tried to complete the animation as efficiently as possible.

    We were given feedback on the animation that we currently had. Chris told us that we weren’t necessarily making our character transform, and that it would be good if there was a more impactful transformation. Moreover, our hands acted too human-like, and so Chris suggested we use pixilation to make them move and act differently to what we actually perceive them as. So, Joe and I had the idea of making our hands act almost like snakes that begin to consume our character in an almost slapstick manner. We would show our hands eating the character’s body, then rip out some cardboard and make it seem like he’s being devoured.

    However, while executing this idea our camera began glitching, displaying an error when a frame was taken. We’d then have to turn the camera off and on everytime we captured a few frames, then move it back into position as it would become askew. It was such a pain to endure, and set us back a lot. By the end of the lesson, we still hadn’t finished the animation.

    Friday (21/11/25):

    Lucian came back and we explained our situation, then used the time we had left to complete the animation. By this time, the camera suddenly began to work again, and so we quickly finished our animation, and Joe added the finishing touches such as sound (using predownloaded effects and foley) during the break.

    Afterwards, we presented our work, which took some time as each group was given feedback. By that time, I felt so drained from completing the animation, so I wasn’t able to participate in conversation when prompted or listen to feedback properly.

    PLEASE NOTE: Increasing the volume is advised for a better viewing experience.

    Looking back at this rotation, while I did enjoy some aspects of stop motion animation, I don’t think it’s something that I want to pursue. If we instead used a different material such as clay or LEGO, I would have definitely reconsidered as I’m still not a fan of using cardboard. But overall, I’m happy with my group’s outcome and and how well we worked to create it.


  • STOP MOTION — WEEK 1


    When we started the stop motion rotation I was already quite worn out from the animatics rotation, and so I wasn’t looking forward to it as much as the Characterflux rotations. At the same time with this rotation I did have expectations that we got to choose the material we could work with, and so I was excited to try clay animation (polymer clay) as I love its texture and malleability (I also loved watching Timmy Time and Wallace and Gromit as a child).

    Monday (10/11/25):

    At the beginning of the lesson we were introduced to our tutor Chris, who gave us a warm-up activity to complete called exquisite corpse. This is a game where a person draws a part of the body without seeing what the person previously has drawn, before folding the paper and giving it to the next person. To elaborate:

    1. Person 1 draws the head, folds the paper (adds guidelines in terms of where person 2 should draw from) then passes it to person 2.
    2. Person 2 draws the body, folds the paper (adds guidelines in terms of where person 3 should draw from) then passes it to person 3.
    3. Person 2 draws the legs, then the drawing is uncovered.

    I drew the body.

    I drew the legs.

    This activity was extremely fun and helped me with teamwork and expanding my creativity, prompting me to think outside the box when drawing characters that are wackier than what I’d normally be accustomed to drawing.

    After the activity, Chris explained to us what the rotation would consist of:

    WEEK 1 (10/11/25-14/11/25):

    • Today: materiality
    • Wednesday: displacement animation – manipulation (puppets), tests, introduction to Dragonframe
    • Friday: replacement animation transformation (shape cut out), tests, Dragonframe

    WEEK 2 (17/11/25-21/11/25):

    • Work on our productions in small groups.

    Then he told us about our aims for the rotation:

    • To learn a new software to shoot stop motion sequences
    • Explore properties of materials through displacement + replacement animation,
    • And evaluate progress + outcomes both personally and amongst our peers.

    After watching the presentation, we learnt about the materiality of corrugated cardboard, and how it could be used to make puppets. We were then given another activity, which was to actually begin making small puppets out of cardboard inspired by the ‘Variations on the Human Face‘ by Bruno Manari. I didn’t realise they needed to be inspired by the artwork, and so I ended up making much simpler and sillier puppets than what was intended.

    Overall, I’m not a fan of cardboard as a material when making puppets as it’s slightly limiting and not as easy to bend and stick at your will (and I was disappointed we weren’t working with clay). Although I would have probably enjoyed it more if I actually stuck to the brief.

    Afterwards, we were put into small groups (I was in a group of 3) and given a task: to begin building a character that was around 30-50cm tall, which we would then use to animate using DragonFrame. My group members (Joe and Lucian) and I decided to make a sleep paralysis demon looking character with a terrifying face and body, but with small chicken feet to add a funny contrast. We didn’t finish creating our character, and from what I remember I finished making his toes (wrapping brown tape around my finger and compressing it) and sticking them together and onto a small piece of cardboard while Lucian and Joe worked on his body. Unfortunately, I didn’t take a photo of the character during this time.

    I liked how quick the rotation was already becoming, and was looking forward to the rest of the sessions despite stop motion not being my strongest suit.

    Wednesday (12/11/25):

    On this day, we learned about displacement animation, more specifically pixilation. Pixilation is where live actors are used as the frame-by frame subject, essentially being reduced to puppets. As an example, we watched a stop animation by Jan Svankmeyer (one of my favourite animators) called Breakfast (Food 1992). The way Svankmeyer combined pixilation with real-time video was eerie but so fascinating, presenting one of the actors as a food dispenser, an inanimate object.

    In our groups, we finished making our character, with Joe making the head and arms, Lucian making the body, while I finished making the head and spindly fingers. I used the same approach from when I made the chicken feet, wrapping up brown tape around my own finger until it was long enough, then compressing it and removing it. The main problem with this tactic was that sometimes the taped creation would get stuck, and so I would have to use scissors to pry it off my finger, a procedure that was quite unsafe and could have caused injury. Thankfully I left unscathed, and finished making all the fingers in the same fashion before handing them to Joe for him to stick onto the hand.

    Our unnamed character.

    Once we finished, we began making a practice stop motion animation using our character. We had the idea to use the set as a surgery table, and used pixilation for the movement of the light and our hands. I really loved the effect we used for the lighting, and how it slowly reveals our character.

    We then made our creature sit up on its own, but found the movement was too fast despite animating on twos, and our hands were still visible, diminishing the effect of the creature coming to life. We ended up using it as our practice animation anyway, showing how we tried even if the outcome wasn’t what we had hoped.

    Chris suggested we use black cloth and cover our hands, making sure we blend in with the black background. While we tried making another test and applied the feedback we received, they didn’t end up being very long as we had no time.

    Friday (14/11/25):

    We about replacement animation, more specifically transformation. In our groups, we were each given a shape and were told to change their forms and animate it on DragonFrame so that they morph into the next shape. My shape was a square, and I needed to modify it so that it morphed into Lucian’s shape, which was a triangle. This was a fun activity, although I wanted to prepare beforehand and so I used Stop Motion studio to make a test animation. Firstly I propped my phone onto my waterbottle, making sure the phone is placed so that it doesn’t suddenly fall. I then animated the square spinning into frame before being cut into a triangle (I used a Stanley knife for this and captured each frame of the square being torn). The video itself is unintentionally taken in portrait mode rather than landscape, and the first part of the animation is blurry, but I didn’t have the time to fix any of the mistakes before we went to the stop motion rooms to animate the real thing.

    I’m glad I prepared beforehand because it helped me see whether I needed to change anything for the actual filming process on Dragonframe. However, I didn’t anticipate it taking so long, or for the shapes to be propped up on pins stuck to foam instead of laid out. Annoyingly, we do not have a copy of the stop motion shape animation, so it can’t be shown.

    After a break, we began a new animation that would be the end of rotation project we’d work on until next Friday. We were told to apply the techniques of stop motion animation (pixilation and transformation) into our work, finding ways to implement it and show our character with humanlike qualities.


  • ANIMATICS — WEEK 2


    Monday (03/11/25):

    On this day we presented our storyboards to everyone and were given feedback about them. I was super excited to watch everyone’s animatics, and really enjoyed seeing how differently everyone approached the prompts, with some people also making an animatic out of their own ideas.

    Before we were given feedback, I wrote some for myself that I could consider later if I wanted to:

    • Add metallic sound when ring is thrown at CHARACTER A
    • Add restaurant ambience
    • Zoom into phone (?)

    My peers seemed to react positively to the voice acting which was a relief. This was the feedback I received from both Izzy and my classmates that I was able to understand from my atrocious handwriting:

    • 180 degree rule went slightly awry during the middle of the animatic
    • Establish where everyone is placed with a midshot as I used too many close-ups
    • Liked how expressive the characters were
    • Possibly add love hearts at the end (hopeful smiles + love hearts).
    • Didn’t understand the frame where CHARACTER B has her head down, perhaps zoom into her face more to show her distress and overwhelm (add whispers increasing in volume as if she believes everyone is talking about what just happened). Then abruptly go back to a midshot when she sees the waitress sitting opposite her.
    • (I didn’t write this but I do still remember Izzy mentioning it) Try removing a few frames to shorten the video as it isn’t meant to be 1m 30s.

    My notes

    I think I received really good and constructive feedback that I did mostly use when modifying my animatic later on in the day. However, I didn’t know when to add a mid-shot, and felt it would take up more time in the animatic when I already went 1 minute over the limit. Therefore, I didn’t end up adding any new frames (I didn’t remove any either as I didn’t know what to delete).

    Wednesday (05/11/25):

    At the beginning of the lesson I began redrawing my animatic in Clip Studio Paint. I wanted to animate CHARACTER A’s conversation as he talks about nothing in particular while CHARACTER B “listens”, and so I wrote “BLAHBLAHBLAH” across the screen twice, making it seem as if his words are both metaphorically and literally travelling over CHARACTER B’s head. I then blurred the background (and CHARACTER A’s blah’s) in the 6th frame, emphasising how CHARACTER B notices CHARACTER A’s phone pinging incessantly. I didn’t end up finishing the animatic on CSP, so here is a video of my progress:

    PLEASE NOTE: Increasing the volume is advised for a better viewing experience.

    A bit later on, Marcelina looked at the animatic that I showed Izzy and the rest of the class on Monday. I wasn’t expecting too much, but was somehow surprised when I was told to remove almost all of my animatic to fit the 30 second limit since the plot becomes very repetitive and watered down after a point. She suggested that I could change the dialogue (after CHARACTER A stammers “She’s my sister I swear-“) to make the waitress scream “Your girlfriend?!” and then slap CHARACTER A, and when he spins towards CHARACTER B she yells “Your sister?!” and slaps him back, and it devolves into a slapping match, before CHARACTER A is kicked out and the girls enjoy a drink to celebrate.

    My notes

    In hindsight, I do enjoy the idea and should have listened to the feedback Marcelina properly, but at the time I felt a bit misled since Izzy and Marcelina gave me such conflicting feedback (in terms of how much I needed to remove). Moreover, the feedback was given 2 days before needing to present the work and I didn’t have any sticky notes left, nor did I think of buying any more until Thursday (and I still didn’t buy any!). In that moment, my ego got the better of me and I didn’t end up taking Marcelina’s feedback forward and reducing the animatic to 30 seconds, as I felt the character arcs I created would be diminished and they’d be reduced to shallow archetypes.

    It took me a long time to figure out what to do after that, as my mind felt too clouded to properly proceed with cutting out parts of my animatic. I did end up cutting it down to 1 minute and didn’t add anything further due to the feeling that I would accidentally remove key plot points. Key shots that I removed included:

    • Other people’s reactions (objectively took too much time),
    • CHARACTER B’s monologue (did not have to be that long, edited it to make it seem like CHARACTER A is interrupting her)
    • CHARACTER B’s hand curling into a fist
    • CHARACTER A recoiling after the slap and facing the waitress, who he toothily smiles at, before being slapped again. Instead, it just cuts straight to the slapping match.
    • CHARACTER B shaking in place with whispers around her.

    I didn’t remove other scenes, such as the waitress showing her wedding ring before throwing it at CHARACTER A, CHARACTER A leaning in for a smooch, or CHARACTER B’s hesitance while the waitress was bashing CHARACTER A against the window, as I felt they were too important to the plot and showed a part of their personality, even though it meant the animatic still went over the 30 second limit.

    While I felt increasingly dissatisfied (I thought was too unfinished now that parts were cut out), I ended up not wanting to overthink anymore and submitted it, intending to take a break on Thursday to clear my thoughts.

    Friday (07/11/25):

    I didn’t feel confident showing my animatic to the class as visually it didn’t change, and generally most of the plot had been removed so I felt it wouldn’t be as good. I was honestly surprised when people preferred it to the previous one in terms of pacing, although it was suggested that at times the pacing was inconsistent, and it would have be good to stick to only one arc rather than multiple. In that moment I felt very guilty because Marcelina said the same thing, I just didn’t want to listen in fear of “ruining” my work.

    Overall, while I did enjoy the animatic rotation, I felt very drained towards the end of the second week because of how much brainpower I put into overthinking my animatic and second-guessing everything, only to merely remove 30 seconds from a 1m 30s animation. I didn’t enjoy this rotation as much as the characterflux rotations, but this was definitely the rotation where I learnt the most important lessons for my future projects thanks to the mistakes I made.