MAKING CHARACTER — 24/10/25


The final day had arrived, the day where we’d finally get feedback for our work! I was extremely nervous but also very excited to see what everyone else had done.

A recap of my animation. PLEASE NOTE: Increasing the volume is advised for a better viewing experience.

Before I was given feedback, I wrote personal targets as a way to both anticipate what I could be given (a mechanism to calm my nerves), and generally so that I would know what to do next time. My targets consisted of:

  • Work on timing
  • Work on the placement of sound effects; don’t add too much so that it doesn’t become super overwhelming.

The feedback that I ended up getting was overwhelmingly positive, and I wasn’t expecting it at all! This included:

  • Key poses + actions are very strong
  • Easy to tell that he dislikes being a wired mouse (Grumpy)
  • Squash + stretch is very effective (shows his rigidity)
  • Sounds support actions very well, they don’t detract anything from the animation.

I also got some tips from Mariana on how to improve my animation:

  • Move sound effect of car revving to after the zoom in, when he starts moving (to be honest, I added it before intentionally mostly because I know that in cars the ignition is switched on while it’s stationary, but I definitely understood why Mariana pointed it out)
  • Change format to 1920 x 1080 (I completely forgot to change it, I usually work on a custom format (2009 x 1467… not for any specific reason though) so it slipped my mind!)

Feedback notes

I’m really proud of my work this rotation as I was able to push myself and create an animation of an original cartoon character, something I never thought I could ever do considering my background in realism.


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