Author: Anushka Bhanot

  • MAKING CHARACTER — 15/10/25


    At the beginning of this lesson, we were told to get into groups of 4, pick 3 principles of animation each and discuss them, using examples from animations as reference. Mine were Arcs, Secondary Action and Timing.

    I wasn’t expecting this activity and it felt quite random, so I was caught a bit off guard. That added to the fact that we had to present each of our respective principles to the group on Google Slides made it increasingly more stressful as I wasn’t able to paste gifs of animations properly, as they would only display as pictures. Also I couldn’t even think of any animations in general and we only had 12 minutes to prepare, plus public speaking isn’t my strongest skill especially under pressure (even if it was only to 3 other people).

    When we eventually did present I didn’t have anything to show, and I fumbled through the explanations shakily. It wasn’t my strongest performance, but I do know I need to work on being able to adapt to unexpected scenarios.

    Afterwards, Mariana talked us through some more tips for animating our characters, including using transitions, thinking about the composition of our scene, and knowing the emotions we would want to portray in our animation.

    Today’s notes

    I did write some notes, as seen above, but realised we covered most of the tips in Breaking Character, so I didn’t end up writing everything down.

    Again, during this lesson I had a hard time using Photoshop because it is software that I am not used to. Copying and pasting my animations were extremely tedious as I had to manually press “paste to position” rather than pressing CTRL + V, and that was a pain to get used to. Plus, I didn’t have Photoshop at home, and was not willing to buy Photoshop just for this animation. Therefore, even if I had an animation to work on (which at that point in time I did not), I couldn’t work on it in my free time. So I began to consider using the software I usually use, which is Clip Studio Paint. But I was worried because we weren’t allowed to use anything other than Photoshop, so I decided it would be better to try using the latter once more before I fully decide to switch to Clip Studio Paint.

    An idea did form in my head around this time, which removed the initial thought of Mouse transforming as I felt it was too simple for a 5-8 second animation. I really wanted to animate exaggerated facial expressions (e.g. eyes widening like Tom’s in Tom and Jerry), therefore I came up with the concept of Mouse seeing a piece of cheese (offscreen), before his eyes widen and he reacts with love hearts in his eyes (possible tail/wire wagging, secondary action). He then composes himself and accelerates before being violently pulled back by his tail (squash + stretch) and staying shocked for a few beats. He looks angrily at his tail, then sighs and looks forlornly in the distance.

    Since we also had to incorporate the 3 character descriptors we chose for our characters (ambitious, grumpy and insecure for Mouse), I wanted the animation to especially reflect his personality:

    1. Ambitious: Mouse wants to eat cheese that’s lying far away from him
    2. Grumpy: Mouse gets angry when pulled away from his goal
    3. Insecure: Mouse feels sad because of what he views as his liability (his tail/wire).

    I ended up drawing Mouse’s expressions in my sketchbook chronologically (somewhat like a storyboard, only without frames for some reason). But I was happy with my idea at that point, and was hoping that Photoshop would be easier to tackle in the next lesson.

    Mouse “storyboard”


  • MAKING CHARACTER —13/10/25


    This rotation, as mentioned here, was something I looked forward to before the rotations began, even moreso after I finished breaking character because I was excited to finally animate Mouse!

    Firstly, we were given the brief for the rotation, which was to create a 5-8 second animation using Photoshop, applying the 12 principles of animation to them. We were told to use the motion plans we created in Breaking Character, and add colour (optional) and sound effects (mandatory) to the animation later on.

    We were told to write our goals for this rotation, and this is what I wrote:

    Learn how to animate mouse, show how his ears pop out and improve cel shading.

    The reason why I wrote the last point is because before university I would draw realism/semi-realism, therefore I didn’t have the experience when making more cartoon drawings with simplified shading. When I would try, it wouldn’t look right, and so I focussed more on developing my skills with realism/semi-realism. By this time, I did begin drawing cartoon characters (also K-Pop related…), but I was mostly doing sketches instead of colouring/shading because I wasn’t comfortable with that yet.

    We then were given a briefing on how to use Photoshop, before using the last hour to brainstorm animation ideas.

    I really didn’t know what to animate at first, and navigating through Photoshop was still difficult despite the tutorial, and so I didn’t end up working on anything. But I still had an initial idea despite this setback, which was to animate Mouse transforming from a computer mouse (his form around humans) to a “real mouse” (his true form), inspired by Toy Story.

    Overall, it was probably because I had such high expectations, but the first lesson felt like the energy from Jess’ rotation got seeped out of it. It wasn’t Mariana’s fault at all, and she taught really well, but I didn’t have as much enthusiasm when learning about the brief and thinking about what to animate. Plus, I really didn’t know why we were using Photoshop as a software, especially because it’s notorious for not being very user friendly or good with animation in general. I found it incredibly tedious to work with before I tried Animate instead out of sheer spite (but had to go back to Photoshop after Mariana saw me using Animate instead. Nevertheless I still enjoyed the lesson, and was still looking forward to animating Mouse and watching him come to life.

    My notes


  • BREAKING CHARACTER — 10/10/25


    Today was finally presentation and feedback day! We ended up sharing our work onto Padlet and gave each other feedback from there, which was honestly a relief because I’m always so nervous when public speaking! However, at some point my brain did become saturated enough to the point that I couldn’t really think of anything else to comment, and I felt bad about it because everyone did so well and l wanted to give their work my full attention.

    The feedback I got was overwhelmingly positive, and I was able to learn a lot from how everyone viewed my work and what they wanted to see more of. Feedback that I received included (paraphrasing):

    • Notes for design are extremely detailed, a lot of thought was put into character design and storytelling.
    • Mouse is very expressive.
    • Experiment with different colours to see how it could fit within the setting.
    • Seems like a very comedic character due to his appearance and qualities.
    • Consider how he moves and interacts with the environment -> since his tail is a big part of his character, find more ways to have him use it to interact with the environment without being unplugged.
    • Consider his personal development: how his inferiority complex evolved, whether he goes on a journey to recognise his self-worth, etc.
    • Consider: Since Wireless Mouse was mentioned, what would he look like in contrast with Mouse? Could Mouse get crumbs in between his parts when eating human food? How does Mouse transform when humans aren’t around? Would Mouse’s tail be visible from a front perspective?
    • Changing the eyes to square works well.
    • Change the background to white to make sketches stand out.
    • The ‘disgusted’ facial expression appears more ‘annoyed’ + pleading doesn’t communicate as well as the other expressions.
    • Find more non-human animation references as examples?

    Overall, I think I definitely achieved the goal that I wrote at the beginning of the rotation, and created a character that was simple and stylistic, and that I was confident in sketching out quickly instead of taking my time to draw. However, I really wanted to also do a motion plan/character design for the Wireless Mouse, but I felt it would be better to prioritise Mouse (Wired Mouse) for this rotation and I could then explore the Wireless Mouse’s design in my free time. I’m excited to use the lessons I learned in this rotation and apply it to Making Character, where I’ll actually be animating Mouse properly for the first time!

    New version of final outcome with some of the feedback in mind.