Today was finally presentation and feedback day! We ended up sharing our work onto Padlet and gave each other feedback from there, which was honestly a relief because I’m always so nervous when public speaking! However, at some point my brain did become saturated enough to the point that I couldn’t really think of anything else to comment, and I felt bad about it because everyone did so well and l wanted to give their work my full attention.
The feedback I got was overwhelmingly positive, and I was able to learn a lot from how everyone viewed my work and what they wanted to see more of. Feedback that I received included (paraphrasing):
- Notes for design are extremely detailed, a lot of thought was put into character design and storytelling.
- Mouse is very expressive.
- Experiment with different colours to see how it could fit within the setting.
- Seems like a very comedic character due to his appearance and qualities.
- Consider how he moves and interacts with the environment -> since his tail is a big part of his character, find more ways to have him use it to interact with the environment without being unplugged.
- Consider his personal development: how his inferiority complex evolved, whether he goes on a journey to recognise his self-worth, etc.
- Consider: Since Wireless Mouse was mentioned, what would he look like in contrast with Mouse? Could Mouse get crumbs in between his parts when eating human food? How does Mouse transform when humans aren’t around? Would Mouse’s tail be visible from a front perspective?
- Changing the eyes to square works well.
- Change the background to white to make sketches stand out.
- The ‘disgusted’ facial expression appears more ‘annoyed’ + pleading doesn’t communicate as well as the other expressions.
- Find more non-human animation references as examples?
Overall, I think I definitely achieved the goal that I wrote at the beginning of the rotation, and created a character that was simple and stylistic, and that I was confident in sketching out quickly instead of taking my time to draw. However, I really wanted to also do a motion plan/character design for the Wireless Mouse, but I felt it would be better to prioritise Mouse (Wired Mouse) for this rotation and I could then explore the Wireless Mouse’s design in my free time. I’m excited to use the lessons I learned in this rotation and apply it to Making Character, where I’ll actually be animating Mouse properly for the first time!
New version of final outcome with some of the feedback in mind.















