Category: Year 1

  • ANIMATICS — WEEK 1


    From this blog onwards, everything will be formatted differently to the last 2 rotations, since for most days we were continuing with the same project. Moreover, I have largely forgotten what took place in this rotation, and so this blog will be split into 2 weeks, covering everything that I remember from each week, alongside a paragraph detailing my overall thoughts.

    After Making Character, I was looking forward to the Animatics rotation since it was something I saw a lot of on YouTube, and I always wanted to learn how to make my own but never really had the motivation to. At the same time, I felt nervous as this would be the first time I would properly learn about components when creating storyboards such as camera angles and framing, as in my project during foundation I made storyboards for my video-game theme animation that only contained minimal angles and transitions that fit the first-person perspective. Therefore, I knew this would be a challenge but I was determined to make the most out of it and learn as much as I could.

    Monday (27/10/25):

    At the beginning of the lesson we were introduced to Izzy, who explained the structure of the rotation and how the two weeks would be split.

    WEEK 1 (27/10/25-31/10/25):

    • Monday: Storyboard lecture + class assignment
    • Wednesday: Post-it notes storyboards
    • Friday: Premiere Pro 101 Class

    END OF THE WEEK: Short storyboard for movie sequence, loose thumbnail style, for given prompt.

    WEEK 2 (03/11/25-07/11/25):

    • Monday: Animatics WIP Review
    • Wednesday: Editing
    • Friday: Final review

    END OF THE WEEK: Animatic with sound, based on storyboard, exported as quicktime movie file.

    We then went through storyboarding, camera angles, framing and staging. I began writing notes to refer to later on, but felt extremely overwhelmed with information, and Izzy was going through the PowerPoint slides far too quickly so I wasn’t able to absorb a lot, and needed to step outside a few times because I couldn’t focus properly. I ended up writing around 8 pages of notes, but it still didn’t feel like enough given the fact I missed a chunk of information.

    It was a bit disappointing that we didn’t go through information slowly and with more clarity because I didn’t know a lot about what we were being taught today, and while I could look back through the PowerPoint there wasn’t a lot of written information, therefore it felt like an overload of information that I couldn’t properly process.

    One of the page spreads of my notes

    Izzy then took us through our assignment brief: create a 20-30 sec animatic based on one of the following prompts:

    1. A group of bank robbers rushes out with bags of cash, ready for their grand escape—only to discover that their getaway car won’t start! Panic follows as they frantically figure out their next move, with the clock ticking and sirens getting closer.
    2. Two friends meet up for coffee, but when the bill arrives, the real battle begins!
    3. A flight is delayed, and a couple gets into a heated argument with the airline’s customer service.
    4. Create your own scenario that involves a change or conflict.

    Needed to create a storyboard using sticky notes beforehand. Was a daunting prospect because I didn’t want to waste paper immediately, so I decided to sketch in my notebook then move onto sticky notes.

    Wanted to create my own scenario but it took too much of my brain power, especially since I already felt so overstimulated. But I found the 2nd prompt interesting and wanted to add my own twist to it. I ended up with an idea that in a way defies expectations whilst also being quite comedic:

    • CHARACTER A + B are married and having a romantic candlelit dinner and the waitress takes their order, but turns out the waitress is CHARACTER A’s girlfriend.
    • Some ideas for the animatic:
      • They find out and fight about it.
      • CHARACTER B throws a ring in CHARACTER A’s face and he chokes? OR CHARACTER A is thrown out of the window. The waitress sits down and she and CHARACTER B talk.
      • CHARACTER B and the waitress walk out hand in hand.
      • Use the dinner scene from the movie __ as inspiration for framing.

    My main goals for the animatic were to show CHARACTER A as an egotistical cheater, CHARACTER B as a more meek character overshadowed by her husband/partner, and the waitress as a more headstrong character (thus differentiating CHARACTER B and the waitress).

    My notes

    I told Izzy my idea and she seemed to like the premise, so I decided to pursue it. I then tried making a storyboard but had issues with framing, so I ended up leaving it for later.

    Wednesday (29/10/25):

    I don’t remember much of what happened on this day, but I do remember beginning to draw thumbnail sketches of ideas in my sketchbook. It honestly took a while to ponder since I still wasn’t confident with shot composition and framing, and for overall inspiration I mostly thought of random idea rather than using specific films or animatics, instead going on Pinterest and researching references to help execute them.

    Early on in the lesson Marcelina gave me super helpful feedback, which included finding a way to differentiate CHARACTER B and the waitress (visually and personality wise). She also suggested that the animatic’s plot should be represented like an arc:

    • Beginning: CHARACTER A + B’s first anniversary at a restaurant having dinner and flirting
    • Midpoint: Waitress takes their order, she and CHARACTER B finding out CHARACTER A was two timing both of them
    • Ending: CHARACTER A being slapped and thrown out, and CHARACTER B and the waitress celebrating.

    From the feedback I was given, I drew the female characters to help differentiate them from each other visually, as you can see below. At the time, I hadn’t decided what CHARACTER A would look like, but I had the funny idea of his artstyle beginning to “decompose” as he gets more and more frazzled and panicked (from semi-realism and beautiful to cartoony and ugly, in a way revealing his true self).

    (Sketches of CHARACTER B’s and the waitress’ designs. CHARACTER B is the sketch on the top right while the waitress was either the sketch on the top left or the bottom. Ended up choosing the bottom as the waitress’ final design.)

    I also changed the relationship status between CHARACTER A and B to be partners who are celebrating their 1st year anniversary (it’s a miracle CHARACTER B was with CHARACTER A for so long with that attitude of his), while CHARACTER A and the waitress are the married couple. I implemented this change because I believed it would be much more impactful if the waitress was CHARACTER A’s wife instead of girlfriend and vice versa for CHARACTER B, especially since the waitress is introduced last.

    I continued drawing thumbnail sketches of my storyboard in my notebook for the rest of the lesson. The drafts I created got slightly difficult to discern, so I had to try and organise them (albeit to no avail as it still looked very messy). I didn’t have the time to finish the sketches during the lesson, so I finished them at home.

    My thumbnail storyboard in my notebook

    I subsequently put them together on CapCut to check the timing, but realised it was over 30 seconds (1m 30s?!). Despite this, I felt it would be difficult to reduce it without removing key parts of the plot, therefore the duration remained the same. I then added extremely unserious sound effects impromptu using foley (e.g. clapping my hands together to achieve a crispy SLAP! effect), and used my own voice to record interactions for each of the characters. I mostly improvised, not sticking to the unfinished script I wrote for myself and instead going by instinct and what felt right in the moment. I was highly inspired by various cliched fanfictions I would read on Archive of our Own or Wattpad, as the premise for my story is a trope that is often seen in fanfiction.

    PLEASE NOTE: Increasing the volume is advised for a better (?) viewing experience.

    On Thursday, I took photos of myself to use as reference (for anatomical accuracy), and using this alongside the thumbnail sketches and character designs of CHARACTER B and the waitress, I redrew everything on sticky notes. I used a lightbox to trace over some frames and keep the composition constant, and designed CHARACTER A so that he looked like the stereotypical douchebag anime character (his appearance depreciating as the animatic progresses). This took the entire day and carried on until almost 1AM, as I also had to take photos of my work (took around 90 photos).

    Some of the frames from my storyboard

    Friday (31/10/25):

    On this day Marcelina taught us how to use Premiere Pro, a software that I have never used before. I was perfectly content with using CapCut up until this point since it could be accessed on my phone and I didn’t need a subscription for it (additionally I didn’t want to download/buy Premiere Pro just for this rotation and never use it again). However, this lesson was extremely useful and the software is so much easier to navigate than Photoshop was during Making Character. I did have to transfer all my frames and the sound effects from the test animatic (I ended up keeping the same sound effects because they added to the unseriousness that I intended to show) onto Onedrive and then onto Premiere Pro which took a while, but once I did I merely imported the frames and timed them so that everything coincided with the test animatic.

    A screenshot of my files compiled in a folder

    Overall, by the end of this week I felt very confident in my animatic (if anything I was too confident), and didn’t feel like reducing the animatic to 30 seconds to fit the brief despite having the time to do so. This will be something I’d eventually realise and regret once it becomes too late.

    PLEASE NOTE: Increasing the volume is advised for a better viewing experience.


  • MAKING CHARACTER — 24/10/25


    The final day had arrived, the day where we’d finally get feedback for our work! I was extremely nervous but also very excited to see what everyone else had done.

    A recap of my animation. PLEASE NOTE: Increasing the volume is advised for a better viewing experience.

    Before I was given feedback, I wrote personal targets as a way to both anticipate what I could be given (a mechanism to calm my nerves), and generally so that I would know what to do next time. My targets consisted of:

    • Work on timing
    • Work on the placement of sound effects; don’t add too much so that it doesn’t become super overwhelming.

    The feedback that I ended up getting was overwhelmingly positive, and I wasn’t expecting it at all! This included:

    • Key poses + actions are very strong
    • Easy to tell that he dislikes being a wired mouse (Grumpy)
    • Squash + stretch is very effective (shows his rigidity)
    • Sounds support actions very well, they don’t detract anything from the animation.

    I also got some tips from Mariana on how to improve my animation:

    • Move sound effect of car revving to after the zoom in, when he starts moving (to be honest, I added it before intentionally mostly because I know that in cars the ignition is switched on while it’s stationary, but I definitely understood why Mariana pointed it out)
    • Change format to 1920 x 1080 (I completely forgot to change it, I usually work on a custom format (2009 x 1467… not for any specific reason though) so it slipped my mind!)

    Feedback notes

    I’m really proud of my work this rotation as I was able to push myself and create an animation of an original cartoon character, something I never thought I could ever do considering my background in realism.


  • MAKING CHARACTER — 22/10/25


    During this lesson Mariana taught us the importance of motion tests, which usually are in the pre-production stage. They show how the character’s would appear and move, and help when pitching animation ideas to clients. Creating a motion plan would also help 3D animators as they can see what they need to consider/change before moving into a 3D format.

    Afterwards, Mariana went around the room to give us individual feedback. I showed her the revised animation, and she gave me more pointers that included:

    • Adding more of an ease in with the zooming in shot that would be timed simultaneously (as there were inconsistencies with timing in the existing frame).

    image of specific frame

    • Showing the frame of Mouse’s neutral face (after being pulled back) for a few more beats before getting shocked.

    image of specific frame

    • Showing how shock travels through the tail into the body and lastly head of Mouse (ending with his ears). I wasn’t sure how to do this, so I kept this point at the back of my mind.

    image of specific frame

    • Sound-wise, include:
      • Wild West theme? During the zoom in
      • Car revving sound effects (just before Mouse accelerates)
      • Cartoon SFX
      • Possibly my own voice (I could voice Mouse?)

    My doodles from the feedback I got

    Once Mariana left, I quickly redrew the frames, keeping her feedback in mind. I ended up finishing the cleaned-up animation by the end of the lesson, which was far quicker than I expected. Unfortunately, when making the lineart I forgot to add the keyframe so that Mouse zoomed in while the black margins got narrower. So annoyingly the video below doesn’t reflect the actual final product (lineart wise).

    PLEASE NOTE: There is no sound.

    When I got home, I researched sound effects on freesound.org, but I wanted to include sound effects reminiscent of old cartoons. I couldn’t find them on freesound, so I ended up using copyright free sound effects from YouTube. It took a while to find and compile each effect on CSP itself (I stayed up till 1 editing everything together), but it was worth it.

    Sounds I used (chronologically):

    • Blinking SFX (YouTube):
    • Woosh sound effect that I eventually slowed down (YouTube):
    • Car Revving (freesound):
    • Character speeding off (YouTube):
    • Car engine (freesound):
    • Yoink (YouTube):
    • Squeak (YouTube):
    • Recoil (YouTube):
    • Electric Shock 1 (freesound):
    • Electric Shock 2 (freesound):
    • Violin (YouTube):

    PLEASE NOTE: Increasing the volume is advised for a better viewing experience.

    On Thursday, I added colour to each frame before submitting it on Onedrive. I kept the pencil texture of the outline because I liked how sketch-like it looked, and liked how it contrasted with the solid colours. I ended up really enjoying the outcome, albeit I felt the sound seemed slightly rushed (though this could be attributed to the fact that it’s only an 8 second animation).